Capstone Week 5 - February 12 - 18
Is this the real life? Is this just fantasy? Because getting VR to align with the real-world was causing me some major stress! Tech Issues and Solutions Error : Measuring in Unity - Objects deployed on the headset were not aligning with the real-world counterparts. The floor plane also seemed off. Solution: I created a grid in Unity and in my real-world room with the goal of aligning the two manually. The margin of error was too big, so I searched for additional solutions. I was able to find a Measuring tool that provides real world dimensions. The user can set different units of measurement. The floor plane was still causing problems because it seemed to be too low in physical space. The solution was adjusting the camera in Unity to start at y position "0". (I cannot tell you if it is was initially at ) and I accidentally changed it to .44) Make sure the camera launches from the "Floor" level.