Praxinoscope: Physical Computing Project 3

For this third project in Physical Computing, I took into account feedback from classmates regarding my Zoetrope and made several adjustments, not the least of which was converting it into a Praxinoscope. Check out the video below to see it's development! In addition to converting the Zoetrope into a Praxinoscope, I also played with the idea of creating a simple animatronic by controlling a servo's position with a potentiometer. Sadly, I needed to abandon that pursuit in order to successfully complete my original task. Nevertheless, I'll show the progress made and share the wiring schematic for potential future development. I also experimented with using sound as the driver for the servo. The code is below for future use. Zoetrope Feedback Visibility of the animation is obstructed by the zoetrope's shutters and should be improved Pressing the button was uncomfort